Welcome to our latest Deluxe Box Edition release, this time it features the awesome Alien Girl, this version is 128K only
Side A features a new and improved version of the freely available 48K version of the game and better still you get a new Skirmish version of the game on Side B.
This professionally created BIG BOX will blow you away with its stunning Artwork created by Lazaro Totem.
Inside the box, you will find an A4 poster, instruction booklet, stickers, the game on cassette tape, CD Data Disk with lots of extras including the games soundtrack all house in a bespoke insert to hold it all in place.
Aliana is the first Human/Xenoform hybrid from planet Atlas, piloting her spaceship to start her personal war with only the help of her navigation system “aLMa”.
Aliana wants to become the one and only Queen of Races – Xenoform and Human – and balance them under her rule. To achieve her objective, Aliana must accomplish three missions in order to purge her realm of every threat. The first one pits her against Alien invaders that overran the human investigation center and massacred every human. The second takes place on Aqueronte, a planet hosting the Alien colony. Finally, the third and final mission sees Aliana aboard the Decoud, a human spaceship transporting Alien specimens.
Will Aliana rise as the Queen in the end?
ABOUT THE GAME
Alien Girl is a flip screen arcade shooter where you take control of Aliana, armed with a KR-43 blaster, out on a mission to locate five bombs that are required to kill the Queen. Once you have located the Queen’s chamber and placed your bombs, you will have just 60 seconds to make it back to the start of the game to escape safely.
Your KR-43 has 99 bullets but you can replenish your supply by locating ammo boxes. Alien enemies require two shots to be eliminated.
Aliana has a health counter starting at 30, which goes down by one each time she gets shot or hit by an enemy. Aliana’s health counter gets restored at the start of each level.
The game world contains crates that can be pushed around to progress your way through a level or alternatively be used as barricade that provides you with cover.
At times, you will enter a ‘Skirmish’ area where you will need to survive the screen for 60 seconds before being able to progress further through the game.
Design / Music / Graphics / Code: Javier Fopiani
Support Code / Skirmish – Escaramuza Music: GreenWeb
Cover Illustration / Logo / Graphic Design: Lazaro Totem
Additional Design/Box Design: Darren Doyle
Loading Screen: Juan Antonio Fernández
Aliana / Translation / Voice Over: Laura Gonz
Support Graphics Sprites: PixelArt
Testers: Antxiko & Ed Verde (Perretes Team)
Thanks to the Mojon Twins for their MK1 engine and “El Spectrumero” Javi Ortiz for his live broadcasting.