Here is the much anticipated release of Tiny Quest for you C64. This is the sales page for the TAPE version of the game, we aim to get the game into your hands by the end of January 2021. This is due to getting our boxes from the manufacturer. No DIGITAL DOWNLOAD of the game will be available until we start to ship the physical copies.
Far, Far Away…
There exists a weird and wonderful world of right-angles and crazy geometry. In this land populated by square trees, square clouds and square people, Mr Cube has fallen in love. However, our hero’s love interest is on the opposite side of the world – and between them lies a land full of hazards, obstacles and dangerous critters! Not only that, but Mr Cube is flat broke and he needs to raise enough cash during his quest to ensure that he can pay for safe passage home for both himself and his sweetie! Oh, did I forget to mention that time is incredibly tight? Mr Cube will have to run and jump as quickly as he can if he’s to make it before his energy runs out. He’ll need all his stamina for the ceremony of geometrical pairing!
Steady your nerves, prepare your reflexes.
Playing Tiny Quest
Tiny Quest is a game that requires lightning-fast reflexes, excellent memory, advanced planning skills, perfect timing and (a lot of) self control. You have been warned. There will be times when things appear hopeless – but you have our word – even the hardest screens are possible to beat with practice!
Using a joystick plugged into PORT 2, guide Mr Cube safely through the land to find his true love. To clear each single-screen level, you’ll need to grab any spinning coins and make it to the exit (the exit sign lights up when it is open). On the way you will face many different hazards, obstacles and environments. You will have to jump and run as fast as you can before your rapidly-decreasing energy runs out. Watch out not to step on those nasty traps! Every mistake will cost you one of your 5 precious lives – and once all of your lives are lost… your quest will be over!
To help you on your way, a password (a combination of directional pushes on the joystick) is awarded for completing each set of 15 levels. These passwords act as check-points, allowing you to continue your quest after each Game Over. However! The passwords are NOT permanent and only last for each play session – they change every time you reload the game.
Original Concept/Code : Andrea “Wanax” Schincaglia
Graphics: Federico “Raffox” Sesler
Music: Gaetano Chiummo, Stefano “Dustbin” Palmonari
Box/Cover Illustration: Simon Butler
Manual Design & Layout: Chris Mantil
Darren Doyle, Jamie Battison & James Monkman Production
Special thanks to Eric Akeson, Stefano Canali and Fulvio Ieva for additional testing.